This is the informal name for my regularly Hosted group that's been running since about 1993. We play almost every Tuesday night in Northcote, Melbourne. One unique feature is that we bracket, the roleplaying with Magic the Gathering card playing. We also take the fourth week off from the regular game after 3 roleplaying nights and indulge in something else . Access to the Google Group page or old Email List info.
Possible plan:
An short introductory game with pre-gen characters. Run by Dave.
You are demons sent to the mortal realm to fetch a soul that is owed to Him. That is, owed to the Master. The Chair. The Executive. The Home Office.
You've been given equipment and identities, and a task which seems at first glance very easy: simply locate the client, explain their purpose, and drag him--kicking and screaming if necessary--back to Processing. Of course, things are never that easy...
Further episodes of Scott's short run game. Game Information pages.
Petey running short tales set in the classic period.
A series of short plots inspired by whatever the character life paths throw at us. Set in my ongoing cyber Melbourne.
Continuing the Dispatches from the Darkness.
Flashback - When Tolly met Oscar
Twelve years before they met in Coppertown a series of murders brought these two heroes (and other bounty hunters) together for their first meeting. A short arc with quick characters for the bounty hunters.
The Flood
Continuing on from when the posse finished their last adventure they will face many foes as they explore a different part of the weird west.
Regime Change
The characters are involved in a mission to assist with a change of government in the South American mega-city Ciudad Barranquilla.
Suggested by Schwab.
My own world inspired by the feel of WFRP, Bab5 and Stephen Kings' Dark Tower. A low and slow magic world that is also mostly human.
The Last Patrol
A pet-ite of soldiers from the Viridean Empire ride to the Northern outskirts of the empire to return with the garrison after one last patrol. A short arc game of 3-4 sessions with pre-gen or partly pre-gen Phast Phudge characters.
A group of burgers (new arrivals) on the mysterious Mediterranean island that is home to all that is sinister and bizarre.
Short run game with pre-gen characters run by Pete with assistance from Phill.
Continuing the adventures of the pirate crew of The Dolphin's Dream, their cannibals, gold and a Spanish princess.
The next movie. Set in The Reel World. Characters are quick to make.
Earth, the late 22nd century. Following the atomic war of 2150, Britain has been devastated by nuclear holocaust. The survivors rebuilt their lives, but many were warped by the mutating effects of Strontium 90 fallout. Unable to live or work amongst the 'norms', mutants were forced to grow up in ghettos and take the only job open to them – bounty hunting. These Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission.
Pulpy scifi with a Spaghetti Western feel.
The National Archaeological Geographic and Submarine Society invites you to Exploration, Adventure, and Tea at Four...
In 1923, follow the stirring pulp adventures of a team of NAGS as they cross the globe attending to Requests For Attention.
Project Steel
Three short adventure situations covering the setting up of a colony on a shared Imperial/Sword Worlds planet.
Random Travelling
Phudged Mongoose Traveller characters run through very short adventures and scenarios.
Prison Planet
The weekly events of a group of prisoners in an Imperial prison.
The Enemy Within
Continuing the campaign.
Marienburg stuff
A campaign and a living city full of all sorts of goings on and many options for the group besides follow the plot.
A group of burgers (new arrivals) on the mysterious Mediterranean island that is home to all that is sinister and bizarre.
Short run game with pre-gen characters run by Pete with assistance from Phill.
Voyages of the Dolphin's Dream: Outwitting the Prussians - two-shot Phast Phudge.
The crew evade a small Prussian fleet that seeks The Treasure of Madrid.
Conspiracy-X: Agent Martin's Absence - Phudge w/ ref to ConX
The Vegas cell undertake a mission while Agent Martin catches up on his FBI work. Run by Scott. Game Information pages.
Special Forces II: The Coldest Place on Earth - one-shot Phudge Special Forces
Fudge Action Movie set in The Reel World.
Conspiracy-X: Alien Autopsy (part 2) - Phudge w/ ref to ConX
Finishing the episode for the Vegas cell. Run by Scott. Game Information pages.
Wreck of the Solarah - Savage Worlds one-shot run with improvised Phudge.
The pirate crew of The Dolphin's Dream investigate a wrecked galleon and brave cannibals to rescue the gold... and a Spanish princess.
Conspiracy-X: Alien Autopsy (part 1) - Phudge w/ ref to ConX
Another episode for the Vegas cell. Run by Scott. Game Information pages.
Lady Blackbird: Adventures in the Wild Blue Yonder - Own System - lots of d6
Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, The Owl, to take her from her palace on the Imperial world of Ilysium to the far reaches of the Remnants, so she could be with her once secret lover: the pirate king Uriah Flint. ... Official Site.
Conspiracy-X: The Mysterious Death of Steve Banks - Phudge w/ ref to ConX
Scott's short run game with pre-gen characters. Game Information pages.
Deadlands: Something Weird This Way Comes - Phudge Deadlands (Phudge w/ ref to multiple versions of Deadlands)
A disparate group investigate strange goings on at a New Mexico mining town. Read The Game Log for full details.
Tribe 9 - one-shot improvised Phudge.
Cavemen try to survive at the dawn of time. First part of The Great Traveller Timeline Lunacy.
To Live and Die in Mega-City One - Phudge Judge Dredd.
"I'm getting the squad back together!" Several of the Judges that survived the recent Sov-Cit attacks on the city take a group of cadets out for their first taste of the streets of Mega-City One. Roland Echo is finally defeated.
Special Forces: The B Team - one-shot Phudge Special Forces
Fudge Action Movie set in The Reel World.
Tomb of Horrors - D&D v3.5
Classic deadly AD&D module tackled as a short(!) arc game.
The Traveller Adventure - Fudge Traveller
Years of adventure around a subsector thwarting the plot to steal some spinal mount weapons.
Deadlands: Gathering in Coppertown - Fudge Deadlands
Arrival and beginning of investigation of the miners plight at Coppertown. Read The Game Log for full details.