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PhudgeTRAVELLER Careers

These careers are inspired by the ones in Classic Traveller Book 1 and Supplement 4 Citizens of the Imperium.

Classic - Army, Marines, Merchants, Navy and Scouts

Citizens - Barbarians, Belters, Bureaucrats, Diplomats, Doctors, Flyers, Hunters, Nobles, Pirates, Rogues, Sailors and Scientists

The Classic Careers

Army
Members of the planetary armed fighting forces.
Entry Requirements Mediocre or better Health
Training Area Combat and Transport Skills
Ranks O1 - Lieutenant
O2 - Captain
O3 - Major
O4 - Lieutenant Colonel
O5 - Colonel
O6 - General
Gifts - Any Army related Gift (choose or create one)
- Combat Decorations (see Decorations)
- Contact: Army
- Rank 5+ only: High Social Standing (see Social Standing)
Income per Term Cr7,000

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Marines
Members of the armed fighting forces carried aboard starships.
Entry Requirements Fair or better Strength
Training Area Combat Skills
Ranks O1 - Lieutenant
O2 - Captain
O3 - Force Commander
O4 - Lieutenant Colonel
O5 - Colonel
O6 - Brigadier
Gifts - Any Marines related Gift (choose or create one)
- Combat Decorations (see Decorations)
- Contact: Marine
- Travellers' Aid Society Membership
- Rank 3+ only: High Social Standing (see Social Standing)
Income per Term Cr9,000

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Merchants
Traders which carry cargoes and passengers between worlds.
Entry Requirements Fair or better Perception
Training Area Professional and Space skills
Ranks O1 - 4th Officer
O2 - 3rd Officer
O3 - 2nd Officer
O4 - 1st Officer
O5 - Captain
Gifts - Any Trading related Gift (choose or create one)
- Contact: Criminal, Government, or Trader (choose one)
- Jack-of-all-Trades
- Speaks Another Language (choose one)
- Rank 4+ only: Free Trader in Good condition with 40 year mortgage (see Starships)
Income per Term Cr12,000

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Navy
Members of the space navy which patrols the space between the stars.
Entry Requirements Fair or better Perception
Training Area Space Skills
Ranks O1 - Ensign
O2 - Lieutenant
O3 - Lieutenant Commander
O4 - Commander
O5 - Captain
O6 - Admiral
Gifts - Any Navy related Gift (choose or create one)
- Combat Decorations (see Decorations)
- Contact: Navy
- Travellers' Aid Society Membership
- Rank 1+ only: High Social Standing (see Social Standing)
Income per Term Cr11,000

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Scouts

Members of the exploratory service.

Entry Requirements Good or better Perception or Strength
Training Area Exploration and Space Skills
Ranks O1 - Team Leader
O2 - Commander
O3 - Senior Commander
O4 - Expedition Leader
O5 - Survey Commander
Gifts - Any Scout related Gift (choose or create one)
- Contact: Government, Military, or Trader (choose one)
- Jack-of-all-Trades
- Speaks Another Language (choose one)
- Surplus Scout Courier in Fair condition, with obligation (see Starships)
Income per Term Cr25,000

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The Citizens Careers

Barbarians
Individuals from primitive planets.
Entry Requirements Mediocre or better Strength
Training Area Exploration skills
Ranks O1
O2 - Warrior
O3
O4
O5 - Chief
Gifts - Any Barbarian related Gift (choose or create one)
- Contact: Barbarian or Merchant (choose one)
- Jack-of-all-Trades
- Superior Blade Weapon (choose type)
Income per Term Cr10,000

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Belters
Prospectors who mine asteroid belts.
Entry Requirements Good or better Agility or Health
Training Area Exploration and Space skills
Ranks -
Gifts - Any Prospecting related Gift (choose or create one)
- Contact: Business, Criminal, Trader or Law Enforcement (choose one)
- Jack-of-all-Trades
- Seeker in Fair condition (see Starships)
- Travellers' Aid Society Membership
Income per Term Cr26,000

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Bureaucrats
Individuals serving a government or organization as management.
Entry Requirements Mediocre or better Perception
Training Area Professional and Social skills
Ranks O1 - Clerk
O2 - Supervisor
O3 - Assistant Manager
O4 - Manager
O5 - Executive
O6 - Director
Gifts - Any Bureaucracy related Gift (choose or create one)
- Contact: Government
- Jack-of-all-Trades
- Rank 5+ only: High Social Standing (see Social Standing)
Income per Term Cr1,000

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Diplomats
Members of the foreign service of a government.
Entry Requirements Fair or better Perception
Training Area Social skills
Ranks O1 - 3rd Secretary
O2 - 2nd Secretary
O3 - 1st Secretary
O4 - Counselor
O5 - Minister
O6 - Ambassador
Gifts - Any Diplomacy related Gift (choose or create one)
- Contact: Government
- Jack-of-all-Trades
- Rank 1+ only: High Social Standing (see Social Standing)
- Rank 5+ only: Travellers' Aid Society Membership
Income per Term Cr20,000

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Doctors
Individuals trained in medicine.
Entry Requirements Good or better Agility or Perception
Training Area Professional skills
Ranks -
Gifts - Any Medicine related Gift (choose or create one)
- Contact: Medical
- High Social Standing (see Social Standing)
- Medical Instruments
Income per Term Cr24,000

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Flyers
Members of the Close Orbit and Airspace Control Command (the air force) of a world.
Entry Requirements Mediocre or better Agility
Training Area Transport skills
Ranks O1 - Pilot
O2 - Flight Leader
O3 - Squadron Leader
O4 - Staff Major
O5 - Group Leader
O6 - Air Marshal
Gifts - Any Air Force related Gift (choose or create one)
- Combat Decorations (see Decorations)
- Contact: Flyers
- Jack-of-all-Trades
- Rank 5+ only: High Social Standing (see Social Standing)
Income per Term Cr24,000

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Hunters
Individuals who track and hunt animals.
Entry Requirements Good or better Agility or Health
Training Area Exploration skills
Ranks -
Gifts - Any Hunting related Gift (choose or create one)
- Contact: Any type (choose one)
- Safari Ship in Fair condition (see Starships)
- Superior Hunting Weapon (choose type)
Income per Term Cr15,000

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Nobles
Individuals of high Social Standing.
Entry Requirements One of the characters two free Gifts must be spent on High Social Standing
Training Area Social skills
Ranks O1 - Knight
O2 - Baron
O3 - Marquis
O4 - Count
O5 - Duke
Final Rank is taken as a Gift (see Social Standing)
Gifts - Any Nobility related Gift (choose or create one)
- Contact: Business or Government (choose one)
- Jack-of-all-Trades
- Travellers' Aid Society Membership
- Yacht in Fair condition (see Starships)
Income per Term Cr50,000

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Pirates
Individuals who make their living by attacking, hijacking or plundering commerce.
Entry Requirements Fair or better Health
Training Area Combat and Space skills
Ranks O1 - Henchman
O2 - Corporal
O3 - Sergeant
O4 - Lieutenant
O5 - Leader
Gifts - Any Combat related Gift (choose or create one)
- Contact: Criminal, Government, Military or Trader (choose one)
- Rank 4+ only: Corsair in Fair condition (see Starships)
Income per Term Cr14,000

Special

At the end of career generation roll 1dF, on a [-] take the Fault Low Social Status.

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Rogues
Criminals.
Entry Requirements Fair or better Health or Perception
Training Area Covert skills
Ranks -
Gifts - Any Crime related Gift (choose or create one)
- Contact: Criminal or Law Enforcement (choose one)
- High Social Standing (see Social Standing)
- Jack-of-all-Trades
- Travellers' Aid Society Membership
Income per Term Cr21,000

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Sailors
Members of the Nautical Force Command (wet navy) of a world.
Entry Requirements Mediocre or better Health
Training Area Combat and Transport skills
Ranks O1 - Ensign
O2 - Lieutenant
O3 - Lieutenant Commander
O4 - Commander
O5 - Captain
O6 - Admiral
Gifts - Any Navy related Gift (choose or create one)
- Combat Decorations (see Decorations)
- Contact: Wet Navy
- Jack-of-all-Trades
- Rank 5+ only: High Social Standing (see Social Standing)
Income per Term Cr7,000

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Scientists
Individuals who conduct scientific investigation.
Entry Requirements Mediocre or better Perception
Training Area Professional skills
Ranks -
Gifts - Any Science related Gift (choose or create one)
- Contact: Government or Scientist (choose one)
- High Social Standing (see Social Standing)
- Jack-of-all-Trades
- Lab Ship in Fair condition, with obligation (see Starships)
Income per Term Cr8,000

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