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Older Phudge

Old Style Secondary Traits

These are the ways I used to do my Secondary Traits. To see how I do it now go to my curent Phudge Traits.

Unarmed Damage and Damage Bonus - Low/Mid/High Version

Look up your characters' Strength on the table below and then fill in the Unarmed Damage on the character sheet. The Damage Bonus shifts the base damage for muscle powered weapons.

StrengthTerriblePoorMediocreFairGoodGreatSuperb
Unarmed Damage-1ScratchLowMidHigh
Damage Bonus-10+1+2+3

Unarmed Damage and Damage Bonus - term based

Look up your characters' Strength on the table below and then fill in the Unarmed Damage on the character sheet.
Damage Bonus changes the base damage for muscle powered weapons.

StrengthTerriblePoorMediocreFairGoodGreatSuperbAmazLegBeyond Leg
Unarmed DamageAbysmalTerriblePoorMediocreFairGoodGreatSuperbAmazing
Damage Bonus-10+1*+2*+3*

 * If the Damage Bonus doesn't make a weapons damage higher than the characters Unarmed Damage raise the weapons Damage to 1 level above the characters Unarmed Damage.

Damage Track - Number Based

Look up the average of your characters' Health and Willpower on the table below to find which Damage Track to use.

ScratchHurtVery HurtIncapacitatedNear Death
Terrible12345+
Terrible - Poor1-23456+
Poor1-23-4567+
Poor - Mediocre1-23-45-678+
Mediocre1-23-45-67-89+
Mediocre - Fair1-34-56-78-910+
Fair1-34-67-89-1011+
Fair - Good1-34-67-910-1112+
Good1-34-67-910-1213+
Good - Great1-45-78-1011-1314+
Great1-45-89-1112-1415+
Great - Superb1-45-89-1213-1516+
Superb1-45-89-1213-1617+

Alternate Idea for Damage Track

This is an alternate idea I considered for determining your characters' Damage Track. Willpower determined the number of dots in each wound category.

HealthScratchHurtVery
Hurt
Incap.Near
Death
Terrible12345+
Poor1-23-4567+
Mediocre1-23-45-67-89+
Fair1-34-67-89-1011+
Good1-45-78-1011-1213+
Great1-45-89-1112-1415+
Superb1-56-910-1314-1617+
Amazing1-56-1011-1415-1819+
Legendary1-67-1112-1617-2021+

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