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Phudge Traits

Attributes

Characters have five Attributes: Strength, Agility, Health, Perception and Willpower.

Secondary Traits

My old style Secondary Traits are still available.

Initiative

Initiative is the average of Agility and Perception rounded down.

Unarmed Damage and Damage Bonus

Look up your characters' Strength on the table below and then fill in the Unarmed Damage on the character sheet.
Damage Bonus changes the base damage for muscle powered weapons.

Strength TerriblePoorMediocreFairGoodGreatSuperb AmazLegBeyond Leg
Unarmed Damage AbysmalTerriblePoorMediocreFairGood GreatSuperbAmazing
Damage Bonus -10+1*+2* +3*

 * If the Damage Bonus doesn't make a weapons damage higher than the characters Unarmed Damage raise the weapons Damage to 1 level above the characters Unarmed Damage.

Damage Track

Look up Health and Willpower on the tables below to find which Damage Track to use.

Health determines the Fudge term based Damage Track.

HealthScratchHurtVery HurtIncap.Near Death
Terrible AbysmalTerriblePoorMediocreFair+
Poor TerriblePoorMediocreFairGood+
Mediocre Terrible-PoorMediocreFairGoodGreat+
Fair Terrible-PoorMediocre-FairGoodGreatSuperb+
Good Terrible-PoorMediocre-FairGood-GreatSuperbAmazing+
Great Terrible-MediocreFair-GoodGreat-SuperbAmazingLegendary+
Superb Terrible-MediocreFair-GreatSuperb-AmazingLegendaryBeyond Leg+
Amazing Terrible-FairGood-SuperbAmazingLegendaryBeyond Leg+
Legendary Poor-GoodGreat-SuperbAmazingLegendaryBeyond Leg+

Willpower determines the number of dots in each wound category.

WillpowerScratchHurtVery HurtIncapacitated Near Death
TerribleOOOOOO
PoorOOOOOOO
MediocreOOOOOOOO
FairOOOOOOOOO
GoodOOOOOOOOOO
GreatOOOOOOOOOOO
SuperbOOOOOOOOOOOO
AmazingOOOOOOOOOOOOO
LegendaryOOOOOOOOOOOOOO

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