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Phudge Damage

To determine Damage take the Weapons Damage Rating, shift it up by one level for each Degree of Success above the first.

e.g. A shot with a pistol hits with a Degree of Success of 2. Damage is Mediocre, shifted up to a final damage of Fair by the Degree of Success.

MeleeRangedDamage Rating Conversions
Vanilla FudgeLMHTraveller
-- Terrible0-1d
UnarmedShort Bow Poor1Scratch1d
Small WeaponLong Bow, Small Pistol Mediocre2Low2d
Hand WeaponCrossbow, Large Pistol, Small Rifle Fair3Mid3d
2 Handed WeaponLarge Rifle Good4High4d
-Heavy Great5High + Low5d-7d
Seige WeaponsSupport Superb6High + Mid8d-11d
-Vehicle Amazing7All12d-15d
-Starship Legendary8-16d
-Spinal MountBeyond Legendary9--

Weapon Scale Differences

There are 3 scales of weapons.

For each level of scale higher than the target lower the targets armour by 2 (increase the damage if no armour left to reduce).

For each level of scale lower than the target lower the damage by 1.

In both cases the Targets remaining Armour still applies.

e.g. An unarmoured assailant fires a Pistol at a tank.
The pistol shot hits the Tank with a Fair damage result. Scale reduces the damage two steps to Poor and then the tanks armour is applied.
The tank then fires back with a Superb damage result. Scale increases the damage two steps to Legendary.

Armour

Armour reduces the damage by its armour value.

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